Sagas: Blackrazor Guild
These are the sagas of the Blackrazor Guild, an adventuring guild located in the city-state of Obsidian Bay. These are the sagas for 2001 to the present day. For sagas from 1996 to 2000, please visit the archives.
Sagas from 1996
The daughter of a minor noble is abducted by slavers outside of Eastfair, and a band of adventurers must rescue her. This mark's our first-ever campaign session.
The Canter Guild abducts one of the party's followers and forces them to recover a lost relic from a goblin lair in the Blemu Hills, in the southern reaches of the Bone March.
The adventurers flee the ruined remains of the N'stra goblin lair, hoping to carry their prize back to Randell and the Canter Guild,
After being released by the orcs in the Bone March, the adventurers have fled to the Adri Forest, where they hope to hide from the Canter Guild. The village they are staying is being threatened by some sort of monster, and they must find and destroy it.
The adventurers head to Innspa for a rendevous with the archmage Bizarre, to home they intend to turn over magical armor that they captured from some "High Orcs". The armor is stolen, a party member is framed, and the city is left in flames.
Sagas from 1997
The Blackrazors venture deep into the Obsidian Maze, and encounter the murderous servants of the necromancer Lewandrew.
The Blackrazorscontinue their fight against the Cult of Death Undying. In the process one Blackrazor is lost forever, and another is rescued from death's door.
The Ralleymen and the Blackrazors mix it up at one of the Strange Quarter's signature taverns -- Fire-eaters.
Sagas from 1998
No sagas are available for this year.
Sagas from 1999
No sagas are available for this year.
Sagas from 2000
No sagas are available for this year.
Sagas from 2001
The Blackrazors return to the Duchy of Geoff to wage war against the giant invader.
The Blackrazors fight their first engagement with the giants' second wave.
The Blackrazors continue to fight giants, and some surprising giant-kin, as they work their way across the Geoff countryside to The Lea.
The Blackrazors finally reach The Lea and fight a difficult battle with ogres, hill giants, and fire giants. Victorious, the party ends the siege and successfully completes their mission for the Grand Duke of Geoff.
The Blackrazors have broken the siege at The Lea, and now decide to take the fight to the giants. They ambush a supply caravan and rescue the giants' human slaves.
Having freed the former citizens of Pregmere from slavery, the Blackrazors try to chaperone them to the relative safety of The Lea. Along the way they use their considerable magic and their fighting skills to waylay the pursuing giants.
The Blackrazors fight off another band of giants, and a fire elemental, thereby blocking any pursuit and allowing the freed Geoffites to reach The Lea. After seeing them to safety, the adventurers launch a sneak attack against Pregmere itself.
The Blackrazors twart an attack on a wealthy merchant and get hired to investigate the circumstances behind the attack.
Sagas from 2002
Using the Psionic gate they took from the derro, the Blackrazor A-Team pursues Valeron to Durengard, the flying fortress in which the Cloud Giants lead the marrauding of Geoff.
Feeling (over?) confident from their recent successes, the Blackrazors venture out to meet the fire giants of Pregmere on the scrub plains of Geoff. A surprise is in store for the adventurers, however, as the giants' "Angel" makes a devastating, and revealing, appearance.
Vaser joins the Blackrazor B-Team expedition in the Tarwood.
The Blackrazor B-Team investigates the ruins beneath the ruined tower they found in the Tarwood.
The B-Team continues its adventures beneath the Tarwood, encountering an odd prismatic portal.
The Culmination of the Blackrazors' recent campaign in the Grand Duchy of Geoff finds the guild summarily defeating a giantkin warband of appropriately giant-sized proportions. Alas, all does not go well, as one of their own is taken from them shortly before the battle commences.
Their continued exploration of the dungeon under the ruined tower leads to furious battles with undead and extra-planar creatures.
After defeating the hordes of giants and giantkin over-running the town of Pregmere in Geoff, the blackrazors turned their attention to their companion Gideon, who had been kidnapped by derro prior to the final glorious battle with the giants. The trail led in to the Underdark beneath Geoff, where traps, monsters, and numerous threats awaited them.
Having entered the Underdark to rescue Gideon from the derro who had kidnapped him, the Blackrazors explored many trapped tunnels and fought a lair of nagas. Eventually they were able to unlock a hidden passage, and were on their way to what they hoped would be the place of Gideon's imprisonment (and not his death).
The B-Team looses two of its own as they complete their mission in the tarwood and return to Obsidian Bay.
Learning from the god Trithereon that their plan to rescue their original bodies from the Scarlet Brotherhood had been detected, the Blackrqazors decided to bring the fight to the arch-mage the SB had sent to OB to curtail their plans. Fighting such a foe would be no easy task, but it would be made ever more difficult for having to occur in the part of the Obsidian Maze known as the Horns of Medusae. The best of the guild went in, but would they return?
Nightengale, the high druid of the Pomarj, sent word to Erilar that she now required him to perform the service which he had promised earlier as payment for a favor. He gathered a party of Blackrazors together to complete the task that she presented to him.
When the Knights of the Sword approached Tanevir about a disturbance in and around the town of Malcolm’s Crossing, he dispatched a crew of Blackrazors to investigate.
The Blackrazor A-Team storms the Scarlet Brotherhood compound on the Tilvanot Penninsula to rescue their original bodies.
The Blackrazor B-Team is tasked with helping to reclaim a long-forgotten Dwarven stronghold deep within the Dranchensgrabs.
The B-Team continues its exploration of the abandoned Dwarven stronghold they've been tasked with reclaiming.
The Blackrazor A-Team heads to the strange valley the B-teamers encountered outside of Malcolm's Crossing on the Pomarj.
The Blackrazor A-Team fights, and destroys, a large Orcwort tree and a host of its wortlings.
The B-Team moves further underground as they descent into the lower levels of the Dwarven mines they are exploring.
The Blackrazor A-Team takes on the vampire Zaund and his undead lieutenants at the manor home of the Duke of Geoff.
A small group of the Blackrazors sneaks into the town of Pest's Crossing to discover what they can regarding the Giant forces controlling the town and the lands of Geoff surrounding it.
The full complement of the Blackrazor A-Team returns to Geoff to investigate the source of the Giant invaders' power.
Beset by Frost Giants and the White Dragon protecting their fort, the Blackrazors fight fiercely, and ultimately successfully.
The Blackrazors storm a frost giant outpost and find the archmage Valeron waiting for them there. Despite being deplete from earlier battles, they fight valiantly, drive him off, and take the fort by force.
Sagas from 2003
The Blackrazor B-Team is hired to protect a merchant as he whiles away an evening at a luxury gaming establishment. In ture BR fashion, mayhem ensues.
The Blackrazor party is again invited by the Dwarves of Kelez-Mar to assist them in reclaiming their once-great stronghold. However, one of the Dwarves' company was waylaid, and the BRs are tasked with learning what befell him. A trek across the Drachensgrabs ensues, culminating in a fight with a band of Ravagers and the discovery of a magical lava pools also once controlled by the Dwarves.
The Blackrazor party, now Gideon, D'Klar, Moraim, and Thorvald, agree to escort representatives from Kelaz-Mer to the lava pools and then to Mogelsville and OB. Along the way, however, tracks indicate a flying wagon, and then the party comes face to face with some Knights of the Iron Nation, much to the party's chagrin.
In OB, Thordubak receives word that the Dragon under Kelez-Mar wants to parley. Thorducak sends D'Klar and the party as his representatives. Back at the stronghold, the party fights spectres and other undead in the Forge level to get down to the mines below. There, they are brought before the Dragon Flame himself, who tasks them with adventuring further into the Underdark to earn his flight from the ruins claimed by the dwarves.
On the heel of the death of vehement anti-draft opponent Councilor Golari Drammenstad, and just after the Blackrazor Gaiseric is shaken down by members of the Sellsword Guild for protection money, Obsidian Bay is shocked by a series of brutal murders. The first victim of these new murders is one of the Blackrazor Guild’s own: Calvin Cloudmore.
The Blackraozrs investigate the brutal murder of one of their own: Calvin Cloudmore, Billet of St. Cuthbert.
The Cuthbertian cleric Calvin Cloudmore is dead and the Blackrazors think they know what did it: a vampire.
The murders pile up, including the master of the Sellsword Guild, and the Blackrazors making a startling -- and deadly -- discovery about the murderer's identity.
In the wake of their battle with the shadow demon Argolith, the Blackrazors learn of the the Bloodsworn, a cult of fanatical followers of the demonic tyrant known as the Bloodlord.
In which the Blackrazors find the Bloodsworn's "Den of Bile" and slay the foul demon-worshiping cultists, only to find that a second, larger lair exists deeper in the UnderOerth.
In which the Blackrazors destroy the Bloodsworn in their demon-tainted lair.
Sagas from 2004
A contingent of Obsidian Bay's adventurers -- including a handful of Blackrazors -- is charged with a mission of intrigue and espionage within the occupied provinces of the Principality of Ulek.
The Blackrazors launch an assault against Galnathrundak, the red dragon who controls the lowest level of the dwarven stronghold Khelez-Mar.
The Blackrazors arrive in Fury Bay, where they are formally hired as mercenaries, are branded as such, and are given their first assignment: tracking down and killing the lizardmen infesting the Devil Eye Marsh.
The adventurers have received their first mission -- kill a clan of lizardmen in the Devil Eye Marsh. After a night exploring Orc Habor, they set out.
The Obsidian Bay sellswords delve deep into the lair of the lizardmen haunting Devil Eye Marsh.
A few weeks after their victory over Tharizdun's Doomdreamers, the Blackrazor Guild learns of a possible portal to the Fading Land of Necros within the ruins of Maure Castle. Concerned that their old enemies in the Cult of Death Undying will learn of the portal, they decide to investigate the rumor and do what they can to make sure it remains secure.
The Blackrazors press deeper into Maure Castle, accidentally releasing an elder air elemental and stumbling across a cache of magic items (many of which turn out to be cursed).
Sagas from 2005
The Blackrazors plunge deeper into Maure Castle, and find its terrible iron golem guardian.
A horrific doom befalls Gaiseric as the party continues their exploration of the ruins of Maure Castle.
After the death of Gaiseric by a symbol of death hidden by a tapestry (at least until Scrappy lifted said tapestry) and subduing the Seekers' tyrg trainer, the Blackrazors push on deeper into Maure Castle.
The Blackrazors continue their exploration of Maure Castle, and are joined by their long-time neighbor (and one-time guild member) Sven Kildare.
The Blackrazors fight off an ambush by the last of the Seekers, then uncover the lair of the gnoll cleric they'd fought a few days earlier. But a still greater danger lies a few dozen feat away in a forgotten cavern...
The Blackrazors retreat from Maure Castle to the city of Seltaren in the Duchy of Urnst, where they hope to sell much of their accumulated loot, and learn more about the ruins and the cults that once dominated them.
The Blackrazors finally discover and unlock the Vault of Long Shadows.
The Blackrazors have looted the Vault of Long Shadows within Maure Castle and returned to Obsidian Bay seeking guidiance on how to unlock a magical chest they found there, as well as to rest and recover in preparation for a new assault on the ruins. Little do they know that an old curse has finally caught up with them...
Sagas from 2006
An old desecration has come back to haunt the Blackrazors, as an undead sect of mummies seeks to destory the ones they call the "Defilers of the Golden Sarcophagus".
The Blackrazors track the Mummy King to its lair ... or so they think.
Sagas from 2007
No sagas are available for this year.
Sagas from 2008
No sagas are available for this year.