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The Sagas

The sagas of 1998

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Last updated
09/19/99

Time's Fall, Part 2
Real world: 01/05/1998  Greyhawk: mid-Coldeven, CY 587
This saga is incomplete

Time takes a deadly turn in the depths of the Obsidian Maze.


Time's Fall, Part 3
Real world: 01/12/1998  Greyhawk: mid-Coldeven, CY 587
This saga is incomplete

The epic end to the Time Fall saga ... which isn't online because I haven't written it up yet.


The Great Pen War
Real world: 01/26/1998  Greyhawk: Coldeven 15, CY 587
This adventure was from Dungeon magazine.

The events of Time's Fall have been negated, and now those days are playing out in a different fashion. A small contingent of Blackrazors go to a village outside of Blue to settle a dispute involving something called "a pen." This saga includes the origin of Blackrazor scribe George Fillerman!


The Lost Patrols, Part 1
Real world: 02/02/1998  Greyhawk: Coldeven 21, CY 587

The Blackrazors are approached by Commander Sitric, a member of the city guard with a special mission: determine what was responsible for the insanity of one Lt. Rolman, who allegedly killed the second-in-command of his guard patrol.


The Lost Patrols, Part 2
Real world: 02/09/1998  Greyhawk: Coldeven 23, CY 587

The investigation into Lt. Rolman's madness continues and threatens to draw the Blackrazors into its swirling depths.


War Games
Real world: 02/16/1998  Greyhawk: Coldeven 29, CY 587

War threatens the Pomarj, and the Blackrazors are drafted to train in mock battles against illusionary enemies.


Dark Justice
Real world: 02/23/1998  Greyhawk: Planting 2, CY 587
This adventure is a modified version of one from the City of Greyhawk boxed set.

An old enemy is back for revenge -- and the Blackrazors have to stop him.


The Dark of Day, Part 1
Real world: 03/02/1998  Greyhawk: Planting 5, CY 587

Contact has been lost with the fur trading outpost known as Brantis Hold. Is it the humanoids again or something far more sinister?


The Dark of Day, Part 2
Real world: 03/23/1998  Greyhawk: Planting 7, CY 587

The secret of Brantis Hold is revealed as the Blackrazors fight for their lives amidst legions of evil.


The Dark of Day, Part 3
Real world: 03/30/1998  Greyhawk: Planting 8, CY 587

The foul creatures haunting Brantis Hold have been destroyed, but can the Blackrazors defeat their dark master and his plans for the Fading Land known as Necros?


Killian's Return
Real world: 04/06/1998  Greyhawk: Planting 10, CY 587

The ranger Killian "The Red" O'Brian returns to hunt down his nemesis, the pyromancer Weri.


Giant Troubles
Real world: 04/13/1998  Greyhawk: Planting 19, CY 587

The leader of Obsidian Bay's covert forces, Jander Drachen, has recruited the Blackrazors for a scouting mission to Highport. On the way there they run into some trouble with a band of hill giants...

This adventure introduces the gnome Gnarth Binderstone to the guild. Even more importantly, they make a startling revelation about the fate of own of their own.


Trouble with Troglodytes
Real world: 04/20/1998  Greyhawk: Planting 19, CY 587

The giants nearly killed the Blackrazors, but Su-quan's revelation nearly blew their minds. The doppelganger admitted to having assumed Kalib Ironfist's identity after the cleric went missing. 

Disturbed, but needing to continue their mission to Highport, the Blackrazors head deeper into the Drachensgrabs guided by the young gnome Gnarth Binderstone


The Great Army of Highport
Real world: 04/27/1998  Greyhawk: Planting 23, CY 587

The Killing Way and other horrors great the Blackrazors as they make their way into the enemy city of Highport


The Curse of the Four Wizards, Part 1
Real world: 06/22/1998  Greyhawk: Wealsun 3, CY 587

In CY 577 the Four Wizards of the Blackrazor Guild were putting the finishing touches on the basement to the guild's planned manor house. At the same time, guild-founder Brant Bladescream was leading an expedition against the black dragon Woryx on the Wild Coast. 

The expedition was a disaster and when Brant returned after having lost 30 men, the wizards flew into a fury. They cursed the basement, and told Bladescream he would never enter it

Ten years later, with Bladescream long dead at the hands of Lewandrew, the Blackrazors prepare to enter their cursed basement


The Curse of the Four Wizards, Part 2
Real world: 06/27/1998  Greyhawk: Wealsun 4, CY 587

The Blackrazors bested the first level of their trap-filled and cursed basement, but can they survive the second?


The Curse of the Four Wizards, Part 3
Real world: 06/29/1998  Greyhawk: Wealsun 5, CY 587

Mechanical monstrocities and killer illusions greeted the Blackrazors on the second level of their basement -- what awaits them on the third?


The Battle of Blue, Part 1
Real world: 07/06/1998  Greyhawk: Wealsun 17, CY 587

A powerful humanoid army is threatening the Free City of Blue. Obsidian Bay rushes to its defense with an army led by General Stephan Warwick -- and a contingent of Blackrazors, Orcslayers and Ralleymen

The Blackrazors, leading several hundred men, fight their first battle on the way to Blue. It is later known as the Battle of Dragon's Cry.


The Battle of Blue, Part 2
Real world: 07/13/1998  Greyhawk: Wealsun 23, CY 587

The Obsidian Bay Expeditionary Force continues to push its way towards blue. The Blackrazors engage a group of powerful High Orc cavalry in what is later called the Battle of the Ni-trath.


The Battle of Blue, Part 3
Real world: 07/20/1998  Greyhawk: Wealsun 26, CY 587

The Blackrazors have learned their hated foe, the pyromancer Weri, is leading the humanoid mauraders calling themselves the Army of Burning Glory

Worse yet, Weri has been seen riding a red dragon. Knowing the dragon could ruin everything for the Expeditionary Force, the Blackrazors gladly take on the task of confronting and slaying both the mage and his mount. 

Little do the enthusiastic Blackrazors realize what price they will have to pay to win the Battle of the Flame.


The Battle of Blue, Part 4
Real world: 07/25/1998  Greyhawk: Wealsun 28, CY 587

Weri has been defeated, but at a terrible cost. Now the Blackrazors and the Obsidian Bay Expeditionary Force must fight the battle of their lives -- the final Battle of Blue!


The Treachery of Su-quan
Real world: 07/27/1998  Greyhawk:  Good-month 1, CY 587

The Battle of Blue has been won, but a new army of humanoids now threatens Obsidian Bay from the west. The city's leaders recruit the Blackrazors for one more dangerous mission -- the awakening of the sleeping hero god Krovis


Tanevir's Request, Part 1
Real world: 08/03/1998  Greyhawk:  Good-month 2, CY 587

Most of the Blackrazor Guild's leadership was lost in the Battle of Blue, leaving Tanevir Calywyn as the sole remaining power-member. Now the elven ranger-mage has a nagging suspicion that something isn't quite right at the Blackrazor Brewery, he secretly sends a team of loyal new recruits to find out what. 

This story features the origin of the cavalier Demetry Hawkins, and the introduction of Gnarth Binderstone into the regular campaign.


Tanevir's Request, Part 2
Real world: 08/10/1998  Greyhawk:  Good-month 3, CY 587

Tanevir's hunch was right -- something was threatening the Blackrazor Brewery: bugbears. Demetry Hawkins, Gnarth Binderstone and Aesop must drive off this menace. 


The Return of Malphas
Real world: 08/08/1998  Greyhawk:  Good-month 9, CY 587

In late CY 586 the Blackrazors' second guildmaster, the wily elf Malphas, fell under the influence of several evil magical items and curses. In a fit of insanity, he murdered two guards at Greyhawk's Golden Phoenix while battling his fellow Blackrazors over a perceived slight.

He was later convicted of murder and sentenced to 20 years hard labor, but before he could serve any time he was teleported to the Concordant Opposition via Killian "The Red" O'Brian horded limited wish spell.

Killian was given a four-year prison sentence and lost his ranger status for the incident. Most assumed the wily, cursed elf was dead.

He survived and thrived on the Planes, and returned to the Prime with a crucial bit of information -- the location of the missing Blackrazors Kalib Ironfist.


The Freeing of Kalib
Real world: 08/17/1998  Greyhawk:  Good-month 10, CY 587

Malphas has fallen to the conspiracy to take over Obsidian Bay. Who's next?


The Fall of Obsidian Bay
Real world: 08/24/1998  Greyhawk:  Good-month 11 CY 587

Kalib Ironfist has been freed, Malphas is back from the dead, and the far-flung members of the Blackrazor Guild have returned to Obsidian Bay just in time to see it fall to the Scarlet Brotherhood.


Morality Play
Real world: 10/19/1998  Greyhawk:  Harvester 25 CY 587

After an uninspiring trip to Castle Greyhawk, the Blackrazors take a breather. 


The Journey to Hardby
Real world: 10/05/1998  Greyhawk:  Patch Wall 15 CY 587

After fleeing to Greyhawk from Obsidian Bay and crawling around Castle Greyhawk for a few days, the Blackrazors decide to take on a new challenge: the fabled Star Cairns. Their journey begins with a trip to Hardby.


Storm in the Hills
Real world: 10/12/1998  Greyhawk:  Ready'reat 28 CY 587
This adventure is based on Sean Reynold's Star Cairns module

The Blackrazors battle giant-kin and bandits as they explore the first of the Star Cairns. 


A Question of Honor
Real world: 10/19/1998  Greyhawk:  Sunsebb 16 CY 587
This adventure is based on Sean Reynold's Star Cairns module

The Blackrazors continue their exploration of the "weapons" Star Cairn. 


Iron Will, Part 1
Real world: 10/26/1998  Greyhawk:  Sunsebb 17 CY 587
This adventure is based on Sean Reynold's Star Cairns module

The Blackrazors investigate rumors of an "iron man" terrorizing villages near another of the legendary Star Cairns.


Iron Will, Part 2
Real world: 11/06/1998  Greyhawk:  Sunsebb 27 CY 587
This adventure is based on Sean Reynold's Star Cairns module

Angry toys -- iron and other, nastier golems -- threaten the Blackrazors at every turn as they explore another Star Cairn. Terrek Redknife joins the guild.


Iron Will, Part 3
Real world: 11/13/1998  Greyhawk:  Sunsebb 28 CY 587
This adventure is based on Sean Reynold's Star Cairns module

After retreating from the Star Cairn, the Blackrazors rest and prepare for another assault on the angry toys below ground. Terrek Redknife dies.


Iron Will, Part 4
Real world: 11/13/1998  Greyhawk:  Fireseek 7 CY 588
This adventure is based on Sean Reynold's Star Cairns module

Battered and bruised by the expedition to the golem-filled Star Cairn, the Blackrazors retreat to Greyhawk. There they negotiate with the high priest of Rao to heal two of their clay golem-injured friends. In addition, the cleric of Pelor known as Karaan joined the guild.


Iron Will, Part 5
Real world: 11/20/1998  Greyhawk:  Fireseek 7 CY 587
This adventure is based on Sean Reynold's Star Cairns module

The Blackrazors mount their final expedition to the "angry toys" Star Cairn.


Interlude in Greyhawk
Real world: 11/20/1998  Greyhawk:  Readying 17 CY 588

The triumphant Blackrazors return from the Star Cairns loaded with new toys, including two animated metal birds and a iron dog. They rest, relax, and begin researching how to re-take their fallen home city of Obsidian Bay.


Return to the Pinnacle of the Stars
Real world: 11/27/1998  Greyhawk:  Coldeven 17 CY 588

In CY 586, the Blackrazors raided crypt belonging to the church of Nerull. The evil church had built the crypt beneath a corrupted shrine of Celestian known as the Pinnacle of Stars. A crystal skull of Nerull was smashed during the raid, when the Blackrazors accidentally collapsed the roof of the crypt. Now Kalib Ironfist is leading an expedition back to the Pinnacle to recover and destroy the broken skull.


Vale of the Lamia
Real world: 11/20/1998  Greyhawk:  Planting  13 CY 588

The Blackrazors set out to recover a lost magic item of the Church of Heironeous.


Mikhael
Real world: 11/28/1998  Greyhawk:  Planting 14 CY 588

With the Blackrazors in the field hunting the Vale of the Lamia, Calvin Cloudmore is left in charge of the guild's hall in Greyhawk. The cleric of St. Cuthbert manages to alienate a powerful new warrior -- Mikhael.


The Death of Malphas
Real world: 12/01/1998  Greyhawk:  Planting 16 CY 588

Upon their return return to Greyhawk in late C.Y. 587, the Blackrazors turned over the elf mage-thief Malphas to the city's authorities. Malphas, who had been convicted of killing two men while under the influence of several evil artifacts, had reluctantly agreed to plead for a reduced sentence and to serve out the remainder of his time in the jail.  But now someone is stalking Malphas in prison and there's no way for the wily elf to escape.


The Birth of Malaclypse
Real world: 12/01/1998  Greyhawk:  Planting 20 CY 588

Malphas is dead. But as the Blackrazors more their fallen friend, a new individual looks to join the guild...


A Simple Tournament
Real world: mid-December 1988  Greyhawk:  Flocktime 25 CY 588

The Blackrazors enter a simple tournament being held be a retired adventurer outside of the city -- so naturally all hell breaks loose.


To Guard a Brother
Real world: late-December 1988  Greyhawk:  Flocktime 28 CY 588

The Blackrazors must do the unthinkable -- protect a member of the Scarlet Brotherhood from an assassin's attack.

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