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The sagas of 1998 |
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Time's
Fall, Part 2 Time takes a deadly turn in the depths of the Obsidian Maze. Time's Fall, Part 3 The epic end to the Time Fall saga ... which isn't online because I haven't written it up yet. The
Great Pen War The events of Time's Fall have been negated, and now those days are playing out in a different fashion. A small contingent of Blackrazors go to a village outside of Blue to settle a dispute involving something called "a pen." This saga includes the origin of Blackrazor scribe George Fillerman! The
Lost Patrols, Part 1 The Blackrazors are approached by Commander Sitric, a member of the city guard with a special mission: determine what was responsible for the insanity of one Lt. Rolman, who allegedly killed the second-in-command of his guard patrol. The
Lost Patrols, Part 2 The investigation into Lt. Rolman's madness continues and threatens to draw the Blackrazors into its swirling depths. War
Games War threatens the Pomarj, and the Blackrazors are drafted to train in mock battles against illusionary enemies. Dark
Justice An old enemy is back for revenge -- and the Blackrazors have to stop him. The
Dark of Day, Part 1 Contact has been lost with the fur trading outpost known as Brantis Hold. Is it the humanoids again or something far more sinister? The
Dark of Day, Part 2 The secret of Brantis Hold is revealed as the Blackrazors fight for their lives amidst legions of evil. The
Dark of Day, Part 3 The foul creatures haunting Brantis Hold have been destroyed, but can the Blackrazors defeat their dark master and his plans for the Fading Land known as Necros? Killian's
Return The ranger Killian "The Red" O'Brian returns to hunt down his nemesis, the pyromancer Weri. Giant
Troubles The leader of Obsidian Bay's covert forces, Jander Drachen, has recruited the Blackrazors for a scouting mission to Highport. On the way there they run into some trouble with a band of hill giants... This adventure introduces the gnome Gnarth Binderstone to the guild. Even more importantly, they make a startling revelation about the fate of own of their own. Trouble
with Troglodytes The giants nearly killed the Blackrazors, but Su-quan's revelation nearly blew their minds. The doppelganger admitted to having assumed Kalib Ironfist's identity after the cleric went missing. Disturbed, but needing to continue their mission to Highport, the Blackrazors head deeper into the Drachensgrabs guided by the young gnome Gnarth Binderstone. The
Great Army of Highport The Killing Way and other horrors great the Blackrazors as they make their way into the enemy city of Highport The
Curse of the Four Wizards, Part 1 In CY 577 the Four Wizards of the Blackrazor Guild were putting the finishing touches on the basement to the guild's planned manor house. At the same time, guild-founder Brant Bladescream was leading an expedition against the black dragon Woryx on the Wild Coast. The expedition was a disaster and when Brant returned after having lost 30 men, the wizards flew into a fury. They cursed the basement, and told Bladescream he would never enter it Ten years later, with Bladescream long dead at the hands of Lewandrew, the Blackrazors prepare to enter their cursed basement The
Curse of the Four Wizards, Part 2 The Blackrazors bested the first level of their trap-filled and cursed basement, but can they survive the second? The
Curse of the Four Wizards, Part 3 Mechanical monstrocities and killer illusions greeted the Blackrazors on the second level of their basement -- what awaits them on the third? The
Battle of Blue, Part 1 A powerful humanoid army is threatening the Free City of Blue. Obsidian Bay rushes to its defense with an army led by General Stephan Warwick -- and a contingent of Blackrazors, Orcslayers and Ralleymen. The Blackrazors, leading several hundred men, fight their first battle on the way to Blue. It is later known as the Battle of Dragon's Cry. The
Battle of Blue, Part 2 The Obsidian Bay Expeditionary Force continues to push its way towards blue. The Blackrazors engage a group of powerful High Orc cavalry in what is later called the Battle of the Ni-trath. The
Battle of Blue, Part 3 The Blackrazors have learned their hated foe, the pyromancer Weri, is leading the humanoid mauraders calling themselves the Army of Burning Glory. Worse yet, Weri has been seen riding a red dragon. Knowing the dragon could ruin everything for the Expeditionary Force, the Blackrazors gladly take on the task of confronting and slaying both the mage and his mount. Little do the enthusiastic Blackrazors realize what price they will have to pay to win the Battle of the Flame. The
Battle of Blue, Part 4 Weri has been defeated, but at a terrible cost. Now the Blackrazors and the Obsidian Bay Expeditionary Force must fight the battle of their lives -- the final Battle of Blue! The
Treachery of Su-quan The Battle of Blue has been won, but a new army of humanoids now threatens Obsidian Bay from the west. The city's leaders recruit the Blackrazors for one more dangerous mission -- the awakening of the sleeping hero god Krovis. Tanevir's
Request, Part 1 Most of the Blackrazor Guild's leadership was lost in the Battle of Blue, leaving Tanevir Calywyn as the sole remaining power-member. Now the elven ranger-mage has a nagging suspicion that something isn't quite right at the Blackrazor Brewery, he secretly sends a team of loyal new recruits to find out what. This story features the origin of the cavalier Demetry Hawkins, and the introduction of Gnarth Binderstone into the regular campaign. Tanevir's
Request, Part 2 Tanevir's hunch was right -- something was threatening the Blackrazor Brewery: bugbears. Demetry Hawkins, Gnarth Binderstone and Aesop must drive off this menace. The
Return of Malphas In late CY 586 the Blackrazors' second guildmaster, the wily elf Malphas, fell under the influence of several evil magical items and curses. In a fit of insanity, he murdered two guards at Greyhawk's Golden Phoenix while battling his fellow Blackrazors over a perceived slight. He was later convicted of murder and sentenced to 20 years hard labor, but before he could serve any time he was teleported to the Concordant Opposition via Killian "The Red" O'Brian horded limited wish spell. Killian was given a four-year prison sentence and lost his ranger status for the incident. Most assumed the wily, cursed elf was dead. He survived and thrived on the Planes, and returned to the Prime with a crucial bit of information -- the location of the missing Blackrazors Kalib Ironfist. The
Freeing of Kalib Malphas has fallen to the conspiracy to take over Obsidian Bay. Who's next? The
Fall of Obsidian Bay Kalib Ironfist has been freed, Malphas is back from the dead, and the far-flung members of the Blackrazor Guild have returned to Obsidian Bay just in time to see it fall to the Scarlet Brotherhood. Morality
Play After an uninspiring trip to Castle Greyhawk, the Blackrazors take a breather. The
Journey to Hardby After fleeing to Greyhawk from Obsidian Bay and crawling around Castle Greyhawk for a few days, the Blackrazors decide to take on a new challenge: the fabled Star Cairns. Their journey begins with a trip to Hardby. Storm
in the Hills The Blackrazors battle giant-kin and bandits as they explore the first of the Star Cairns. A
Question of Honor The Blackrazors continue their exploration of the "weapons" Star Cairn. Iron
Will, Part 1 The Blackrazors investigate rumors of an "iron man" terrorizing villages near another of the legendary Star Cairns. Iron
Will, Part 2 Angry toys -- iron and other, nastier golems -- threaten the Blackrazors at every turn as they explore another Star Cairn. Terrek Redknife joins the guild. Iron
Will, Part 3 After retreating from the Star Cairn, the Blackrazors rest and prepare for another assault on the angry toys below ground. Terrek Redknife dies. Iron
Will, Part 4 Battered and bruised by the expedition to the golem-filled Star Cairn, the Blackrazors retreat to Greyhawk. There they negotiate with the high priest of Rao to heal two of their clay golem-injured friends. In addition, the cleric of Pelor known as Karaan joined the guild. Iron
Will, Part 5 The Blackrazors mount their final expedition to the "angry toys" Star Cairn. Interlude
in Greyhawk The triumphant Blackrazors return from the Star Cairns loaded with new toys, including two animated metal birds and a iron dog. They rest, relax, and begin researching how to re-take their fallen home city of Obsidian Bay. Return
to the Pinnacle of the Stars In CY 586, the Blackrazors raided crypt belonging to the church of Nerull. The evil church had built the crypt beneath a corrupted shrine of Celestian known as the Pinnacle of Stars. A crystal skull of Nerull was smashed during the raid, when the Blackrazors accidentally collapsed the roof of the crypt. Now Kalib Ironfist is leading an expedition back to the Pinnacle to recover and destroy the broken skull. Vale
of the Lamia The Blackrazors set out to recover a lost magic item of the Church of Heironeous. Mikhael With the Blackrazors in the field hunting the Vale of the Lamia, Calvin Cloudmore is left in charge of the guild's hall in Greyhawk. The cleric of St. Cuthbert manages to alienate a powerful new warrior -- Mikhael. The
Death of Malphas Upon their return return to Greyhawk in late C.Y. 587, the Blackrazors turned over the elf mage-thief Malphas to the city's authorities. Malphas, who had been convicted of killing two men while under the influence of several evil artifacts, had reluctantly agreed to plead for a reduced sentence and to serve out the remainder of his time in the jail. But now someone is stalking Malphas in prison and there's no way for the wily elf to escape. The
Birth of Malaclypse Malphas is dead. But as the Blackrazors more their fallen friend, a new individual looks to join the guild... A
Simple Tournament The Blackrazors enter a simple tournament being held be a retired adventurer outside of the city -- so naturally all hell breaks loose. To
Guard a Brother The Blackrazors must do the unthinkable -- protect a member of the Scarlet Brotherhood from an assassin's attack. |
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