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The Sagas |
The stories of the Blackrazor Guild |
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You
are here The complete sagas The most recent sagas are located at the bottom of this page. Last updated |
'The
Brotherhood Protect Us' Obsidian Bay is in the hands of the Scarlet Brotherhood, and the city may never be the same again. Into
the Fire Kicked out of Greyhawk, the Blackrazors return to Obsidian Bay in hopes of finding and freeing the sleeping hero god known as Krovis. The
Crypt of Krovis The Blackrazors have found the Vale of Krovis but can they penetrate the god's crypt and rouse him from his slumber? The
Awakening, Part 1 A year ago the senior members of the Blackrazor Guild were tricked by the Scarlet Brotherhood agent Su-quan into releasing seven Suel archmages from the Twisted Forest. Those Blackrazors were believed lost, trapped in the corrupt stone of the forest. Now though, these same Blackrazors have awakened into an entirely different kind of prison. The
Awakening, Part 2 The "lost" Blackrazors plan a little payback against the Scarlet Brotherhood slavers who imprisoned them on a slave ship. The
Return to Blue The triumphant Blackrazors return to Blue in the company of the hero-god Krovis. Meanwhile, an abandoned and confused Blackrazor mage makes his way back home. To
Save the Fallen, Part 1 The "lost" Blackrazors are lost again, once again subdued by the Scarlet Brotherhood. Now its up to Tanevir Calywyn, Kalib Ironfist, Falgar, and the rest of the Blackrazors to rescue their fallen friends. To
Save the Fallen, Part 2 The "fallen" Blackrazors have been freed, and now the guild is ready to take the battle to the followers of the Scarlet Sign. The
Hydromancer Debacle Water levels around the Azure Sea are rising, and it looks like one of the ancient Suel archmages the Blackrazors accidentally freed is responsible... Swamphold
revisited Lizardmen threaten the Blackrazors hold in the Domain of Greyhawk. The
Altark's Request A strange and distant king makes summons the Blackrazors to help him recover a lost treasure. Richard
the Shining Demons have overrun Obsidian Bay, and the only way the Blackrazors can drive them away is to travel to the Plains of Chaos on the Abyss. But before they do that, they'll need some weapons... The
Tower of Zagig, Part 1 The Blackrazors at Swamphold decide to launch another expedition to Castle Greyhawk, this time to the Tower of the mad archmage Zagig. The
Tower of Zagig, Part 2 The second expedition to Castle Greyhawk is proving to be as disastrous as the first ... can the Blackrazors make it out of the castle alive? The Plains of Chaos saga The Blackrazors travel to the Abyss in hopes of closing the portal from the Plains of Chaos to their basement in Obsidian Bay. The Plains of Chaos saga Having navigated their way through the only bastion of good on the Plains of Chaos, the Blackrazors set out in search of the demonic portal to Obsidian Bay. The Plains of Chaos saga They've faced demons, mishaps, and a halfing named Longpipe .. but now the Blackrazors must penetrate the evil citadel known as the Cyst. Obsidian
Bay Triumphant The destruction of the Abyssal portal in their basement has freed the Blackrazors' home city of Obsidian Bay from its demonic overlords. Now the long War of Exile is over, and the citizens of Obsidian Bay are coming home. The
Festival of Liberation Three months have passed since Obsidian Bay was retaken. The Lord Mayor has commissioned a festival to celebrate the long war's end, and to honor its heroes. Wave
of Destruction Something big, bad and hungry is carving a swath of destruction throw the Great Southern Plains of the Pomarj. Can the Blackrazors stop it? The Cavern Crawl The Blackrazors track the source of the destructive wave in to the bowels of Oerth. The Land Below The threat terrorizing the surface world has disappeared, but the Blackrazors find some new friends to play with: thieves from Eldredd lost in the UnderOerth for the last few years. The Altark Revisited The Blackrazors must complete one final mission for the mysterious Altark. A Night at the Blackened
Stump The Blackened Stump is open for business, and the Blackrazors can't wait to stumble in and puke. The murder of Nug, part 1 An orcish boy has been murdered, and Fothma knows who did it: the Church of Trithereon! The murder of Nug, part 2 Nug's murderer continues to evade the Blackrazors. Hunting the Ghost Malphas hunts the assassin responsible for getting him executed in Greyhawk. Wings of Ice "White dragons I tell you! Eating all my birds!" Lord Opus told Tanevir. Is the Lord Holder crazy, or could dragons really be hunting the Great Southern Plains? The Pelor Expedition, Part 1 The Church of Pelor asks the Blackrazors to investigate one of it churches on the northside of the Drachensgrabs, a church that -- by all rights -- should have been destroyed. The Pelor Expedition, Part 2 The mystery into the Pelorite church grows as the suspicious Blackrazors probe the priests' stories. The Pelor Expedition, Part 3 The false priests have been revealed -- now can the Blackrazors survive their encounter with the imposters? AtG Book I: Homecoming After six long years, Kannett has finally returned to the Dim Forest to find his friends dead, and a new, murky evil growing in the depths of the wood. AtG Book I: Homecoming The Blackrazors strike a blow for justice, but lose two of their own in their first major battle with the giants of Geoff. AtG Book I: Homecoming Kannett learns why one never, ever walks the streets of Hochoch alone. |
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