Sagas: Dark City
Our latest campaign is set in Obsidian Bay, but has nothing to do with the Blackrazor Guild. It involves a group of adventurers who have just arrived in Obsidian Bay after the outbreak of open warfare on the Pomarj, and who must make their way in a bright city suddenly turned dark.
Sagas from 2004
A half-dozen strangers arrive in Obsidian Bay, each seeking their own path to adventure.
The new arrivals to the dark city hunt the Bloody Axes, murderous cultists spreading terror and pain throughout Obsidian Bay's Mudsitters District.
Fresh from their victory over the Rusty Axes, the new adventuers seek the long-lost Sidewinder Pass.
Sagas from 2005
The young adventurers continue their quest down the Sidewinder Pass, and find something unexpected ... and exceedingly dangerous.
After the half-orc monk Pruge is nearly murdered, the adventurers set out to discover who was responsible for the fiendish attack.
The druid Absalom must convince the City Watch that he murdered a prostitue in self defense. Meanwhile, the half-orc monk Pruge continues his quest to find the men who nearly killed him.
The half-orc monk Prug and his allies prepare to confront the men who ambushed and nearly killed him.
The adventurers leave Obsidian Bay and its myriad threats to rescue a seaside village under attack by fiendish monstrocities from the sea.
The Dark City heroes continue their exploration of the doomed merchant ship The Emperor of the Waves, searching for a long lost treasure belonging to their trader employeer.
Now back in the Obsidian Bay, the heroes are greated by riots, overzealous guards, and a resurgent Rusty Axe Gang.
The adventurers attempt to track down a fire-breathing, polymorphed monkey running amok in the High Quarter.
The heroes investigate a series of weird disappearances, attacks and happenings in Darkdweomer End neighborhood of the Strange Quarter.
The adventurers continue their investigation of the troubles in Darkdweomer End, and welcome the help of Kerth Greenfield, a favored soul of Pelor.
The adventurers search for the Scarecrow haunting the Strange Quarter's Dark Dweomer End and instead discover horrifying, extraplanar entities operating from an abandoned guard tower near the Obsidian Tower.
The adventurers continue to hunt for the Scarecrow, and deal with a group of Blue thugs hunting for Largo.
The Dark City adventurers continue their search for the terrifying -- and elusive -- Scarecrow lurking in the sewers.
Rumors of pratical jokes running amok in the Strange Quarter draw the adventuers into a confrontation with a mage who'd been polymorphed into a monkey ... and retained enough of his magical knowledge to be exceedingly dangerous.
The Dark City heroes head out into Obsidian Bay on their personal errands, but a few find far more than they bargained for.
Sagas from 2006
The Dark City is threatened by nefarious followers of a demon god, while a Guild of Messengers initiates a crackdown on its competitors.
The Persuaders run up against someone who's mind they can not change, the Pelorites seek the cure for contamination in the Mudsitters District, and the Earth Dragons seethe over a crime committed against one of their own.
The adventurers arrive at the Southern Arc and defeat the guardian at its maw.
To save a ward of the Mudsitters District from a vile, corrupting toxin, the Dark City heroes have ventured to the subterrean wilderness of the Southern Arc. There they seek the lair of a dark naga, who's tongue is needed to create the antidote that the Mudsitters to need.
The adventurers delve deeper into the Southern Arc seeking the tongue of the naga.
Sagas from 2007
No sagas are available for this year.
Sagas from 2008
No sagas are available for this year.